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clan Tree Tag Grand Master T2GM
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Author | Post | rosedragon Posts:604 Super Infernal
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Post Date: 08 Dec 2006 (14:52) |
9 dec 06:
trigger dll masi punyanya hatchling tag 1.
fel beast dah diganti jd chaos spider.
mapping dah selesai, ntar paling ditambahin hiasan2 keq stalagnite haha..
download: rosedragon.tedirachmadi.com/files/hatchling_tag_2beta01.w3x
to GWPD or someone who can and willing to help:
1. gw masi butu bantuan buat skill "Form change to doodad for X seconds"... Skillnya bisa dipake ke self ataupun allies, buat ngumpet sebagai pohon selama X detik dgn syarat diem di tempat. Selama ngumpet itu hero kaga auto attack terus ga isa dilihat di mini map, bahkan oleh dirinya sendiri dan allies.
2. Gw mo pake model ini: http://wc3sear.ch/index.php?p=Models&ID=3516&sid=
buat adult dragon gw, tapi model ini filesizenya kelewat gede.. 1 mb >_< padahal model laen 300kb kira2.. ukuran dan detail model ini emank gede sedangkan gw cuma butuh yg seukuran drake. Bisa tolong kecilin ampe maks 300 kb? detail loss gpp, asal masi keren dgn ukuran yg gw butuhin hehe..
3. Ada cara agar shop bisa diakses hero dr mana saja?
[Edited on 10 Dec 2006 (16:27)]
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | rosedragon Posts:604 Super Infernal
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Post Date: 10 Dec 2006 (14:57) |
ups.. soal model, ga jadi deh.. hatchie tag 2 dah kegedean dgn 2 custom model.. ditambah lg bisa jd 1 mb ++... :$
Lalu ada satu masalah kalo hatchling tag 2 mo jd game ketangkasan tangan..
Mencet skill dgn numpad itu susah.. enakan kalo mencet huruf a-z.. tapi dgn 24 skills.... ga muat.. ada cara agar numpad 7, 8, dan 4 (3 kotak inventory dptnya yg ini kan?) diubah jadi Q W dan E?
Lalu.. JASS ini digunakan buat ngespawn 'ent' (baik pas baru start ato ketika ent ash dibebasin). Bisa ga dibikin agar spawnnya ga random tp di tempat 'ent ash' itu berada?
function Trig_Spawn_Ent_Actions takes nothing returns nothing
local player LocalPlayerVariable=udg_Spawn_Player
local integer LocalSpawnType=udg_Spawn_Type
local location LocalSpawnPos=udg_Spawn_Position
local unit LocalUnitVariable
if ( LocalSpawnType == 1 ) then
call CreateNUnitsAtLoc( 1, 'U005', LocalPlayerVariable, GetRandomLocInRect(gg_rct_Inner_Camping_Zone), bj_UNIT_FACING )
set LocalUnitVariable = GetLastCreatedUnit()
else
endif
if ( LocalSpawnType == 2 ) then
call CreateNUnitsAtLoc( 1, 'U005', LocalPlayerVariable, GetRandomLocInRect(GetPlayableMapRect()), bj_UNIT_FACING )
set LocalUnitVariable = GetLastCreatedUnit()
set udg_GameMode_S_AntiStuckRegion[GetConvertedPlayerId(LocalPlayerVariable)] = RectFromCenterSizeBJ(GetUnitLoc(LocalUnitVariable), 3000.00, 3000.00)
else
endif
if ( LocalSpawnType == 3 ) then
call CreateNUnitsAtLoc( 1, 'U005', LocalPlayerVariable, LocalSpawnPos, bj_UNIT_FACING )
set LocalUnitVariable = GetLastCreatedUnit()
else
endif
if ( LocalSpawnType == 4 ) then
call CreateNUnitsAtLoc( 1, 'U005', LocalPlayerVariable, GetRandomLocInRect(gg_rct_Inner_Camping_Zone), bj_UNIT_FACING )
set LocalUnitVariable = GetLastCreatedUnit()
call SetHeroLevelBJ( LocalUnitVariable, 1, false )
else
endif
//Setting the ent level higher makes infernals gain more exp.
call SuspendHeroXPBJ( false, LocalUnitVariable )
call PanCameraToTimedLocForPlayer( LocalPlayerVariable, GetUnitLoc(LocalUnitVariable), 0.50 )
if ( udg_Game_PacMode == true ) then
call UnitAddAbilityBJ( 'A015', LocalUnitVariable )
else
endif
if ( udg_Game_PowerEnts == 1 ) then
call UnitRemoveAbilityBJ( 'AEbl', LocalUnitVariable )
call UnitAddAbilityBJ( 'A011', LocalUnitVariable )
if ( LocalSpawnType != 3 ) then
call CreateNUnitsAtLoc( 1, 'h009', LocalPlayerVariable, GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
else
endif
else
if ( udg_Game_PowerEnts == 2 ) then
call UnitRemoveAbilityBJ( 'AEbl', LocalUnitVariable )
call UnitAddAbilityBJ( 'A012', LocalUnitVariable )
if ( LocalSpawnType != 3 ) then
call CreateNUnitsAtLoc( 1, 'h00A', LocalPlayerVariable, GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
else
endif
else
endif
endif
set LocalPlayerVariable = null
set LocalUnitVariable = null
endfunction
//===========================================================================
function InitTrig_Spawn_Ent takes nothing returns nothing
set gg_trg_Spawn_Ent = CreateTrigger( )
call TriggerAddAction( gg_trg_Spawn_Ent, function Trig_Spawn_Ent_Actions )
endfunction
[Edited on 10 Dec 2006 (16:07)]
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | http://www.t2gm.net/index.php? Posts:1 Newbie
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Post Date: 12 Dec 2006 (04:09) |
yg pasti yang arus diilangin itu masalah ga bisa haram :p
| GWPD Posts:18 Newbie
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Post Date: 15 Dec 2006 (09:47) |
Statistik kode JASS diatas: 142,234 leak, bikin LAG, sama itu pasti initially ga on; bener ngga?
Also known as Kawapada, and I prefer the latter. | rosedragon Posts:604 Super Infernal
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Post Date: 15 Dec 2006 (14:18) |
kode JASS itu bukan bikinan gw GWPD.. gw ga isa JASS sama sekali.. itu bikinan beider..
^_^
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | GWPD Posts:18 Newbie
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Post Date: 16 Dec 2006 (06:20) |
Mapnya diupload aja deh, aku liat sendiri aja. Informasinya ga cukup buat tau triggernya lakukan apa (Bisa aja sih nebak-nebak cuman gw lagi males : p )
Also known as Kawapada, and I prefer the latter. | GWPD Posts:18 Newbie
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Post Date: 16 Dec 2006 (06:45) |
Tree, Ninja-Style
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Mighty Morphin' Power Rangers: TREE!
Actions
Custom script: local destructable d = 'ATtr'
Custom script: local unit c = GetSpellAbilityUnit()
Custom script: call ShowUnitHide(c)
Custom script: call CreateDestructableLoc(d, GetUnitLoc(c), 270.00, 1, 0)
Wait [Insert the duration of the ability] seconds
Custom script: call RemoveDestructable(d)
Custom script: call ShowUnitShow(c)
Custom script: set c = null
Custom script: set d = null
Semoga bisa, dan semoga ga ada leak. Tes aja dolo, klo ga jalan / bikin crash / ato ada yg aneh bilang.
Also known as Kawapada, and I prefer the latter. | rosedragon Posts:604 Super Infernal
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Post Date: 17 Dec 2006 (05:15) |
waks setengah JASS... raw code puunnya yg mana tuh? di peta gw pake puun oranye diubah dikit warnanya jd kemerahan...
Masi ada satu lg nie:
Mencet skill dgn numpad itu susah.. enakan kalo mencet huruf a-z.. tapi dgn 24 skills.... ga muat.. ada cara agar numpad 7, 8, dan 4 (3 kotak inventory dptnya yg ini kan?) diubah jadi Q W dan E?
Hmm.. minta email loe deh GWPD, gw kirim unprotectednya ke email loe..
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | GWPD Posts:18 Newbie
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Post Date: 17 Dec 2006 (09:57) |
Di forum official DotA kayanya ada yg bikin customizer buat hotkey; salah satu fiturnya adalah ngubah hotkey buat item. Masalahnya, gw dah jarang maen DotA.
Di Members > Other Members. Aka, profile.
Also known as Kawapada, and I prefer the latter. | rosedragon Posts:604 Super Infernal
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Post Date: 17 Dec 2006 (10:05) |
hmm.. kalo program seh gw tau, itu musti diinstal tiap player.
Kalo triggernya?
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | GWPD Posts:18 Newbie
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Post Date: 18 Dec 2006 (00:06) |
H - o - p - e - l - e - s - s
Also known as Kawapada, and I prefer the latter. | rosedragon Posts:604 Super Infernal
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Post Date: 19 Dec 2006 (19:01) |
huahahhaau ok..
 Life because you enjoying life, not because you must life. Because life is a gift not a burden. | |
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