What matters the most of being an infernal are:
1. Sentry Ward. This is the most fatal element that would drive how the game will end up for the infernals.
Placing sentry ward in an intersection is a must. Try to always put it in higher places. so it can gain broader view of the surroundings. Burn the surroundings of the sentry ward to gain broader view. NEVER PUT SENTRY WARD IN THE MIDDLE OF THE ROAD THAT CAN BLOCK YOUR WAY WHEN YOU NEED TO MOVE FORWARD. Put your sentry ward at the side of the road, giving enough space for your infernal to walk along the path.
Click here to see all the best spots for deploying sentry wards!
2. Memorizes all Ent hiding places. Well, the map is not really that big anyway.
3. Skills (Hero Abilities).
Blaze (agility hero):
Lvl 1. Attribute bonus, this is to level up your state. Your mana will increase and also your strength, so that at level 2, you can cut down a tree with one hit.
Lvl 2. Demon Scout 1. Scout functions like a gem, just run through the paths, and it will reveals any building at the left/right of the demon scout path. Scout can also reveal invisible units.
Lvl 3. Attribute bonus
Lvl 4. Demon Scout 2.
Lvl 5. Attribute bonus
Lvl 6. Fire Swarm. This is the ultimate skill for blaze. Very usefull agains large of enemy's armies.
Lvl 7. Demon Scout 3. Scout level 3 is very powerfull, because it has blink.
Lvl 8. Demon Scout 4. Scout level 4 is even more usefull, because it has 2 demon scouts that can blink.
Lvl 9 and the rest. Attribute bonus
Pyra (intelligent hero):
Lvl 1. Attribute bonus, this is to level up your state. Your mana will increase and also your strength, so that at level 2, you can cut down a tree with one hit.
Lvl 2. Lightning Trap 1. Use this skill only when necessary, because kill an Ent using this skill will give you little exp than if you hit the ent directly.
Lvl 3. Lightning Trap 2.
Lvl 4. Lightning Trap 3. This is as far as you go. Lighting Trap 4 is not worth the effort to get it.
Lvl 5. Demon Scout 1.
Lvl 6. Nuclear Explotion. This is the ultimate skill for Pyra. Very usefull agains large of enemy's armies.
Lvl 7. Demon Scout 2.
Lvl 8. Demon Scout 3. Scout level 3 is very powerfull, because it has blink.
Lvl 9. Demon Scout 4. Scout level 4 is even more usefull, because it has 2 demon scouts that can blink.
Lvl 10 and the rest. Attribute bonus
Burnin (strength hero):
Lvl 1. Shockwave.
Lvl 2. Attribute bonus, this is to level up your state. Your mana will increase and also your strength, so that at level 2, you can cut down a tree with one hit.
Lvl 3. Attribute bonus
Lvl 4. Demon Scout 1. Scout functions like a gem, just run through the paths, and it will reveals any building at the left/right of the demon scout path. Scout can also reveal invisible units.
Lvl 5. Attribute bonus
Lvl 6. Avatar of Fire. This is the ultimate skill for burnin. Very usefull agains large of enemy's armies or massive basic tree.
Lvl 7. Demon Scout 3. Scout level 3 is very powerfull, because it has blink.
Lvl 8. Demon Scout 4. Scout level 4 is even more usefull, because it has 2 demon scouts that can blink.
Lvl 9 and the rest. Attribute bonus
Each infernal has their own main task. Blaze is to guard the captured ents. Pyra with its hugh mana source is a good player to fill the map with lots of sentry ward and perhaps you could set up a trap at certain intersection and hoping ent will pass by through and then bang.... it became ent ash. Last, Burnin will be better off running around the map to catch ents and fill up the central map with ent ashes. It is very crucial that each infernals play by its own role. Only by this, they can achieve victory easily. However, if 1 infernal doesn't understand its role and take up another infernal's role, then the game will be difficult to win for infernal.
Blaze best spot when guarding ent ashes
4. Items.
a. Manual of Health (200 gold), bought at pyromaniac shop. This is to increase your stat, so by level 2, you can chop down tree with 1 hit.
b. Crystal Ball (150 gold), bought at pyromaniac shop. This is to reveal area.
d. Neclace of Spell Immunity (400 gold), bought at lumberjack shop. This is use against trapper.
e. Inferno Stone (500 gold), bought at pyromaniac shop. This usually use to kill ent in higher ground that can't be reached by infernals.
f. Gem of True Seeing (650 gold), bought at lumberjack shop. This is to locate where the ent is hiding and also see invisibility. Just walk around the map, and you'll soon find where the ent hide. This can be replaced by Demon Scout though, which only require mana to summon and you can save your gold for something else.
g. Cloak of Mana Regeneration (750 gold), bought at ultimate item shop or Sobi Mask (400 gold), bought at lumberjack shop. This is to have your mana increase go faster.
h. Burning Archer (325 gold), bought at lumberjack shop. This army is good for guarding ent ash and also pursuing ent.
i. Boots of Speed (150 gold), bought at lumberjack shop. This is to increase your movement speed.
New update is, i switch the priority of items and i just delete Undead Lumberjack (300 gold) from the list, because it so sucks. You need to hit ent twice to kill it, meanwhile, ent can have only 1 hit to kill the undead lumberjack.
Meaning, a smart ent, would kill him first, before ent get killed. Inferno Stone, however, turns out to be very usefull, especially against super-ENT with '3 islands trick' (see forum - tips and trick - for detail).
Playing infernal is all about team work. You might want to save some of your golds and give them away to your teammates in order to achieve victory. Don't spend them all on yourself only.
You could explore the possibility of buying other items yourself. But remember, your gold is limited, and you have to make the most use of it. I once, see infernal using invisibility item to make it dissappear and re-appear suddenly next to the end.
But i don't think it's worthy, considering you have limited gold.
5. Strategy. How you play the game is very important. Finding where the Ent hides, would not be difficult if you follow the first
four steps. Capturing and killing the ent is another problem you have to deal with. For most novice infernals, they can only find
the ent, but would have a very hard time to capture one, especially a super-ENT (describe as above). You need to plan a certain
strategy to get them. Here are some:
a. When you open a forest and cut down trees, try to hit it with a (attack) first. and the last tree near the ent burn them with Destroy Trees Skill, that will give the element of surprise if the ent doesn't have sentry tower. Your chances is higher to hit the ent this way.
Surprise Attack
b. For burnin, whenever an Ent is within your line of sight, never hesitate to use shockwave on the Ent, before it blinks and get away.
c. If you are in the situation where: you are near the middle where the ent ash lies and another Ent is trying to rescue their fellow commerates, let the ent frees the commerates first, before you kill the rescuer. This way you will gain more exp and money. However do this only if you are certain you can handle the situation and the rescue attempt will probably fail. In the situation where an Ent managed to escape, let him/her go, your main focus should be guarding the others so they won't be rescued as well. You will easily capture that one Ent again later in the game, but if you insist on catching that one now, you will have difficulties when all the Ents succeed to escape.
d. Kill all the deers in the map whenever you find one. I hate deers for they can block your way when in the middle of an Ent hot pursuit.
e. You cannot hunt down ent in the island at the bottom left and at the top left by yourself. At least 2 infernals have to be dispatched to kill them. And while you at it, put sentry ward at the surroundings before you go in, so that when the ent jump to other places, you will know where it goes.
f. When you find an Ent, try to predict which path it would take in order to escape from you. At that road, put a sentry, that way, the chance of an ent escape from your pursuit will decrease.
g. Against massive basic tree, infernals need to deploy lots of sentry ward, so that, whenever an Ent start its massive basic, infernal can cut down before it became a real problems. Another solution (only apply for Pyra), is to set up a lightning trap at intersections, and hoping some of the ents would go through that path and die.
h. The best combo at the beginning is Burnin and Pyra spread out sentry ward and open area, Blaze spread out ghost, that way, in less than 5 minutes, you will know all the ents place. Blaze might want to give 100 gold for Burnin when the game start to buy Manual of Health or to buy Crystal Ball. In 10 minutes, ent would have trapper, so move quickly and be prepared.
By now, you must have a big question on your head. Who would win the game between 3 super-COPs against 9 super-ENT.
As we tried out this in our clan, surprisingly infernals always won the game. So is there any way for ent to win?
I guess so, if the ent are all team-players. I have a theory that, if 8 super-ent play massive basic tree, and all the money goes to one rich super-ent. By the time the infernals clear their paths, this rich super-ent would have been able to deploy his advanced builder to build more massive basic tree. To make it even more interesting, in the beginning of the game split the team. While 4 ents build basic, the other 4 ents hide near middle. When the path is clear, the other 4 ents that are hiding, re-build the basic in the other direction than the infernals, that way you stuck the infernals in between the basic. Whereever the infernals go, you will know.
We never done this before, because it required intense team work. However, i should think this will work.
I would like to add comment on above paragraph. It turns out, if both ent and infernal has the same level of mastery, the game would favourly win by ent. If 2 infernals with skill of 10 and 1 infernal with skill of 9, fighting with 9 ent with skill of 10 (all of the ents), definitely the ent will win. So you see, how critical the level of mastery is to the outgoing of the game.
But 3 infernals with 10 level of mastery, against 9 ent with 10 level of mastery and the ent using the combination of massive basic tree and build fast, definitely the ent will win. I guess, the ball is on ent now.
Also check out our forum in the tips and trick section, there's a lot more useful readings there.